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- #Gundam battle universe translation portable#
- #Gundam battle universe translation series#
- #Gundam battle universe translation ps2#
#Gundam battle universe translation portable#
Of course, while it proved to be a great opportunity for new portable Gundam experiences, the PSP also housed some of Bandai-Namco's longest-running sub-series too, making it a versatile machine for fans of the franchise. It would prove to be a successful formula that Bandai-Namco kept iterating on for years to come, including on PSP which received two more entries in Gundam vs Gundam and Gundam vs Gundam: Next - these two became the highest selling Gundam games in the franchise on handheld with both clearing 400k.
#Gundam battle universe translation ps2#
ZAFT Portable - a down-port of a PS2 game which itself was translated from arcades. Rather than the mission-based modes found in other titles, Vs focused on 1 v 1 or 2 v 2 arena battles with a fighting game base, seemingly heavily inspired by SEGA's Virtual-On franchise.
#Gundam battle universe translation series#
However, arguably the biggest success of the series on Sony's handheld was the Gundam Vs. sub-series, which made its debut on PSP in 2007 with Mobile Suit Gundam SEED: Federation vs.
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2010 would also see the release of Gundam Memories: Tatakai no Kioku, a hack 'n' slash meets third-person shooter, while 2009 got a very interesting arcade to PSP port in Mobile Suit Gundam: Senjou no Kizuna, a portable version of the VR-pod based shooter that somehow managed to keep the core experience in tact. Level-5 was handed the reigns to the franchise in 2010 and developed a double release based on Mobile Suit Gundam AGE ( Cosmic Drive & Universal Accel) that provided building and battling with mobile suits alongside the storyline of the anime (and would form the basis of the company's future series Little Battlers), although commercial reception was tepid as the games only sold around 50k between them. Indeed, these wouldn't be the only action-based Gundam games developed for PSP. Four sequels released between 20 - Gundam Battle Royale, Gundam Battle Chronicle, Gundam Battle Universe, and Gundam Assault Survive, each one refining the formula slightly while adding new elements. Rather than the strategy gameplay seen in previous handheld entries, these games featured an action focus and had a series of short missions with the aim of grinding through to obtain better ranks to unlock new content. No games better demonstrate this than the Gundam Battle sub-series, developed by Artdink and debuting with Gundam Battle Tactics in 2005. The Gundam franchise benefited massively from this - while it had made appearances across the Gameboy, Gameboy Advance, Game Gear, Wonderswan, and Wonderswan Colour, it was able to tackle new genres and ideas on the PSP which went down incredibly well with consumers. The PSP represented a paradigm shift in terms of handheld hardware, capable as it was of emulating arcade and home console experiences like never before. So in this article I’ll be looking back at a history of the franchise on Sony’s handhelds, from its origins on the PSP right through to the latest release on Vita, with an emphasis on the quality of the ports to the handhelds as well as any sales figures that are available.Ī New Type of Handheld & a New Type of Gundam Vita has benefited from this wide genre variety and has been home to some cracking titles, and even more are available through backwards-compatibility if you have a Japanese account. It's a franchise that's become so big in gaming that it has spawned multiple sub-series within the brand - you can get everything from action games ( Battle), to brawlers ( Warriors), to fighters ( Versus), to strategy titles ( SD Gundam), each one providing a different experience that incorporates the titular mobile suits in unique ways. There were a number of names which came up, but none more so than Gundam, the long-running mech-anime series that has remained supremely popular in Japan for more than 30 years and has made inroads into the western market recently. By Adam Cartwright, posted on / 5,030 ViewsĪfter my Atelierand LEGO articles, I wanted to continue writing about franchises which have had a major presence across both Vita and PSP.